Often times people will confuse a mace, a flail, and a morning star.
They’re basically greatswords that hit even harder, and they’re terrifying. A morning star is any of several medieval club-like weapons consisting of a shaft with an attached ball adorned with one or more spikes. A morningstar is a spiked mace, or a mace with flanges, etc. Morningstar, there is a picture in the core rules, make a morningstar having a chain.
I wonder why you should choose the Flail over the Morning Star.
Mace is relatively common weapon for people to use in LARPs. Mace and Flail Weapons. Mace: a weapon with a heavy head on a solid shaft used to bludgeon opponents. The flail and mace are both one handed weapons with bludgeoning damage.
The Four Ring Flail is excellent for thrashing your opponent to submission.
Flail: a weapon that consists of a hinged bar connected to a longer shaft. A morning star is any of several medieval club-like weapons that included one or more spikes. Also shows up as the set-name for this class of weapon. The spread of this medieval weapon grew with its introduction to many lands during the great campaigns of the crusades. For example, if you wanted to add some reality to your game: using a mace or Morningstar against a heavily armored opponent would be much more effective than using a sword. I wonder why you should choose the Flail over the Morning Star. Our Four Flange Mace, circa 14th century, is typical in design of those made popular throughout Europe. - In every shop a Flail is more expensive than a Morning Star. Each used, to varying degrees, a combination of blunt-force and puncture attack to kill or wound the enemy. I’ve chosen to group these three weapons together since they are some what related and I thought they would all fit well together in one article. Over the course of real world history, this weapon pictured has been called a Mace and chain, a morning star and a flail.
Despite the weapon’s popularity in pop cultural depictions of the Middle Ages, the flail was almost certainly an invention of the imaginations of later people. But you can also find said weapon with 1-3 heavy spiked balls. A flail has a flexible end, usually chains. Neither has the versatile property. Weapon Distinctions: Mace, Flail, and Morningstar The mace was a club-like weapon popular through many centuries and in many countries. Four Ring Flail. (Weapons Table, Basic Rules, p. 46) Comparing it to the war hammer, which has the versatile property and is a martial weapon, the flail comes off second best.
- A Flail deals 1d6 +1 damages, with an average of 4,5. You can get a thousand different answers to this question but I’ll tell you my thoughts. If you want a good answer I’m gonna have to bring in a new element to this question, the flail. Two-handed flails were evidently effective enough to have multiple fencing manuals written about them. Shapes, sizes, and patterns varied a great deal, but mostly had a long handle with a flanged, knobbed, or spiked head. Flail: a weapon that consists of a hinged bar connected to a longer shaft. They’re basically greatswords that hit even harder, and they’re terrifying. Morning Star: a weapon consisting of a spiked club resembling a mace, usually with a long spike extending straight from the top and many smaller spikes around the particle of the head. As you know, Flail and Morning Star are two different weapons, but they share the same proficiency. A Morning Star deals 2d4 damages, with an average of 5.
Two-handed flails were evidently effective enough to have multiple fencing manuals written about them. However, the D&D morningstar is indeed the big spiked club variety.
But, of course, it’s much harder to prove a negative- that something did not exist – than something did.
Morning Star: a weapon consisting of a spiked club resembling a mace, usually with a long spike extending straight from the top and many smaller spikes around the particle of the head.