adventure y one of the best modules I've seen in a while. Die Vecna Die! The name Vecna is an anagram of Jack Vance, the fantasy author whose "fire-and-forget" magic system is used in Dungeons & Dragons. Both Vox Machina and Vecna were running low on spells. He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. Informazioni Tipo Avventura Autore/i Bruce R. Cordell e Steve Miller Casa Editrice Tactical Studies Rules Edizione Advanced Dungeons & Dragons 2a Edizione Pubblicazione 2000 Pagine 160 Preceduto La Rinascita di Vecna Classificazione Canon “ The End of the World Is at Hand A hideous death cult has seized control of an ancient artifact-monument known as Tovag Baragu. Even if this is a Grayhawk adventure, players from the Ravenloft and Planescape Campaigns will surely enjoy it. But its all a trap that vecna set for Iuz and Vecna Absorbs Iuz's power and becomes a powerful god cause Demigod + Demigod = bigger god. The last AD&D product (before 3rd edition), the last product to be branded ‘TSR’ and the end of an era. I used it as part of running a 3.5 adventure (Vecna Lives!, Vecna Reboen, Die Vecna Die); this does require some work on conversion. adventure. adventure, fans can match wits with one of the most powerful villains ever created for the Dungeons & Dragons(r) game. Sometimes he is depicted with withered, mummified flesh; other times he is depicted as a being of bare bone, with not a trace of skin remaining. Die Vecna Die! ends a trilogy of adventures about Vecna that began in WGA4: Vecna Lives! does not bear the RAVENLOFT logo, nearly half the action in this epic 160-page adventure takes place within Citadel Cavitius in the Burning Peaks cluster. More. Die Vecna Die! The module is divided into three sections, each taking part in a different campaign setting: Greyhawk, Ravenloft, and Planescape. Die Vecna Die! Backgrounds are well thought out. Hence, RAVENLOFT fans may want to consider picking up this stellar work by Bruce R. Cordell and Steve Milller. ends a trilogy of adventures about Vecna that began in WGA4: Vecna Lives! Although it tends to be a little confusing in the begining, the Die Vecna Die! It was published in June 2000. [Verified Purchaser] Date Added: 06/23/2004 00:00:00: This is it folks! Die Vecna Die! Die Vecna Die! Spoiler alert: The following article contains spoilers for a Dungeons & Dragons product. is an Advanced Dungeons & Dragons ( AD&D 2nd edition) adventure module released in 2000 by Wizards of the Coast. The module is divided into three sections, each taking part in a different campaign setting: Greyhawk, Ravenloft, and Planescape. is an Advanced Dungeons & Dragons module released in 2000 by Wizards of the Coast, Inc.. (1990) and continued in Vecna Reborn (1998). As an ascended god, Vecna’s spell save DC increased to 26, though his spellcasting ability modifier remained the same. The module is divided into three sections, each taking part in a different campaign setting: Greyhawk, Ravenloft, and Planescape. Vecna Die! It was the final adventure for AD&D 2nd edition. Die Vecna Die! hile Die Vecna Die! pulls out all the stops, and the result is a massive but tightly constructed adventure with a truly apocalyptic feel. 160-page perfect bound softcover. To tell you the truth, I bought it just to read it. The module is divided into three sections, each taking part in a different campaign setting: Greyhawk, Ravenloft, and Planescape. Site Admin. Customer Support Die Vecna Die! But after finishing it I've decided to run … If they stop him, he gets booted from Sigil. Die Vecna Die! Die Vecna Die! In the Die Vecna Die! Game Editions [ Add Edition] Notes on This Edition. A passable adventure, but with some flaws. 1. Die Vecna Die! Vecna is first mentioned in the Eldritch Wizardry (1976) supplement for the original Dungeons & Dragons game. Vecna is usually depicted as a powerful lich missing his left hand and eye. I would suggest a 40th level necromancer lich with whatever divine abilities you care to give him. takes the heroes from the GREYHAWK campaign to the demiplane of RAVENLOFT and then to the PLANESCAPE city of Sigil. set up the transition between the second and third editions of D&D. High-level multiverse-shattering, apocalyptic end-of … In the Die Vecna Die! During this time, Vecna was regarded only as a long-destroyed legendary lich of great power, able to threaten player characters only through the presence of his two existing artifacts, the Hand and Eye of Vecna. 5,182 7. Oh, and one which links Greyhawk, Ravenloft and Planescape and two of D&D’s most iconic bad guys (Vecna and Iuz). Post Sep 29, 2014 #2 2014-09-29T00:26. Die Vecna Die! We don’t know as it is the plot of the Die Vecna Die (2000) adventure for 2e. Die Vecna Die! Kain Darkwind. The final chapter of AD&D 2nd ed! Die Vecna Die! Loyal Dungeons & Dragons players will be thrilled at the chance for their heroes to face-and possibly vanquish-the all-powerful Vecna. As one of the last official adventures for AD&D 2nd Edition, Die Vecna Die! But in the process of being cast out of Sigil, Iuz was freed and Vecna was was demoted to a lesser god. It was one of the last official adventures released for the 2nd edition of Dungeons & Dragons. Specially the detailed floor map of Cavitus and the ever-misterious Lady of Pain. In this adventure, Vecna was given the rank of a lesser god. Kain Darkwind. However, none of the material from those settings is required for play. Overall, he spent 22 of his spell slots: Even after he achieved godhood—being a member of the third edition's default pantheon of D&D gods —he is still described as missing both his left eye and left hand. Vecna's holy symbol is an … adventure, fans can match wits with one of the most powerful villains ever created for the Dungeons & Dragons® game. Because 2E was a very straightforward system, we will be limiting classes and races fairly severely, though a very good argument can create potentially a little flexibility. Die Vecna Die! Following Vecna's escape, it would seem that the Burning Peaks cluster would be destroyed, although this has never been explicitly spelled out for all certainty. The End of the Vecna Trilogy. by Bruce R. Cordell & Steve Miller, is an epic campaign-ending adventure for AD&D 2e. However, none of the material from those settings is required for play." 5,182 7. If you die and your body is buried in natural soil or left in a cold damp place, you return to life with 1 hit point after 24 hours.

LIKED: The combats were well planned; the little prolouge at the start was a nice touch!

DISLIKED: DMing instructions were hazy and is it was not easy to move the plot along. is a stand-alone adventure, but Dungeon Masters (DMs) can easily insert it into their ongoing campaign. This ability has no effect if your body is dismembered or burned. It was the final adventure for the 2nd edition of Dungeons & Dragons . (1990) and continued in Vecna Reborn (1998). Canon. I am looking at running a Pathfinder update of the AD&D 2E module Die, Vecna, Die. It was the final adventure for the 2nd edition of Dungeons & Dragons . Over the course of eight rounds, Vecna drained a substantial number of his spells via legendary actions (2 spent per spell, 1 per cantrip), in addition to his own turn. “Die Vecna Die! In the adventure ''Die, Vecna, Die'', his most audacious act was attempting to consume all reality and kill everyone who existed, solely to remake it with himself as the supreme god. (2e) [0-7869-1662-1] $9.99: Publisher: Wizards of the Coast: by Alex J. Vecna has attempted to [[OmnicidalManiac kill all living things]] to revive them in a kingdom of undeath, before [[AGodAmI becoming a god himself]]. Loyal Dungeons & Dragons players will be thrilled at the chance for their heroes to face-and possibly vanquish-the all-powerful Vecna. is an Advanced Dungeons & Dragons ( AD&D 2nd edition) adventure module released in 2000 by Wizards of the Coast. Vecna was created by Brian Blume in the original D&D supplement Eldritch Wizardry in 1976. Die, Vecna, Die! Die Vecna Die! The physical combatants were restrained from dealing any more damage, lest they send Vecna to his phylactery to reform, plan, and strike back harder. I already have three interested players, and I am looking at up to three extras. Die Vecna Die! Die Vecna Die! Dungeon Masters can alter names of temples, castles, lands, and even nonplayer characters (NPCs) described in this product if doing so would ease incorporation of this adventure into their campaigns. In 2000, Wizards of the Coast released the last adventure to be written for D&D's 2nd edition rules, Die Vecna Die!, a three-part adventure tying Greyhawk to the Ravenloft and Planescape campaign settings. I looked around and could not find them myself. The End of the Vecna Trilogy. View Cart (0) Continue Shopping. module for Ad&d His first mention in an Advanced Dungeons & Dragons product was in 1979's Dungeon Master's Guide. Thanks. takes the heroes from the GREYHAWK campaign to the demiplane of RAVENLOFT and then to the PLANESCAPE city of Sigil. Die Vecna Die! Do You have any hints where can I find them? is an adventure module published for Advanced Dungeons & Dragons 2nd edition in 2000. Die Vecna Die! Although it tends to be a little confusing in the begining, the Die Vecna Die! By the time you reach 15th level, the fear within you is beyond anything a human soul can make and you cannot be killed in a way that matters. adventure y one of the best modules I've seen in a while. Just added to your cart. takes the heroes from the Greyhawk campaign to the demiplane of Ravenloft and then to the Planescape city of Sigil." It was published in June 2000. But in the process of being cast out of Sigil, Iuz was freed and Vecna was was demoted to a lesser god. Specially the detailed floor map of Cavitus and the ever-misterious Lady of Pain. by Bruce R. Cordell & Steve Miller, is an epic campaign-ending adventure for AD&D 2e. Tsr11662 - Die Vecna Die - Free ebook download as PDF File (.pdf), Text File (.txt) or read book online for free. Code11662 Rules required2nd Ed AD&D Character … Originally from the World of Greyhawk campaign setting, Vecna was described as a powerful wizard who became a lich. takes the heroes from the Greyhawk campaign to the demiplane of Ravenloft and then to the Planescape city of Sigil in a quest to claim the Hand and Eye of Vecna—the key to stopping the evil demigod Iuz. 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